}
else if (self.BUTTON_ATCK2)
{
- if (self.jump_interval <= time)
+ if (weapon_prepareattack(1, autocvar_g_balance_minstanex_laser_refire))
{
- self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
-
// decrease ammo for the laser?
if(autocvar_g_balance_minstanex_laser_ammo)
W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo);
self.weapon = WEP_LASER;
W_Laser_Attack(2);
self.weapon = w;
+
+ // now do normal refire
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_minstanex_laser_animtime, w_ready);
}
}
}