]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
animation blending makes headshots pointless; so let's remove them
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index a2d3b988734a6d75e9ff2c3fd3db737573821e30..4031ca8a9d14e53a2bf47569a253237b6dc2f319 100644 (file)
@@ -14,10 +14,7 @@ void W_MinstaNex_Attack (void)
 
        yoda = 0;
        damage_goodhits = 0;
-       headshot = 0;
-       damage_headshotbonus = -1; // no extra damage, just count
        FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
-       damage_headshotbonus = 0;
 
        if(g_minstagib)
        {
@@ -28,10 +25,6 @@ void W_MinstaNex_Attack (void)
        {
                if(yoda && flying)
                        AnnounceTo(self, "yoda");
-               if(headshot)
-               {
-                       AnnounceTo(self, "headshot");
-               }
                if(damage_goodhits && self.minstanex_lasthit)
                {
                        AnnounceTo(self, "impressive");