else
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
- // flash and burn the wall
- if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
- Damage_DamageInfo(trace_endpos, 10000, 0, 0, 800 * w_shotdir, WEP_MINSTANEX, self);
-
if (g_minstagib)
W_DecreaseAmmo(ammo_cells, 1, autocvar_g_balance_minstanex_reload_ammo);
else