yoda = 0;
damage_goodhits = 0;
- headshot = 0;
- damage_headshotbonus = -1; // no extra damage, just count
FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
- damage_headshotbonus = 0;
if(g_minstagib)
{
{
if(yoda && flying)
AnnounceTo(self, "yoda");
- if(headshot)
- {
- AnnounceTo(self, "headshot");
- }
if(damage_goodhits && self.minstanex_lasthit)
{
AnnounceTo(self, "impressive");
{
switch(self.team)
{
- case COLOR_TEAM1: // Red
+ case FL_TEAM_1: // Red
if(damage_goodhits)
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED_HIT"), w_shotorg, v);
else
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), w_shotorg, v);
break;
- case COLOR_TEAM2: // Blue
+ case FL_TEAM_2: // Blue
if(damage_goodhits)
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE_HIT"), w_shotorg, v);
else
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), w_shotorg, v);
break;
- case COLOR_TEAM3: // Yellow
+ case FL_TEAM_3: // Yellow
if(damage_goodhits)
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW_HIT"), w_shotorg, v);
else
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), w_shotorg, v);
break;
- case COLOR_TEAM4: // Pink
+ case FL_TEAM_4: // Pink
if(damage_goodhits)
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK_HIT"), w_shotorg, v);
else
W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ return WEAPON_THINKING_WITH_PORTALS;
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ return WEAPON_MINSTANEX_MURDER;
+ }
return TRUE;
}
#endif