//beam and muzzle flash done on client
SendCSQCNexBeamParticle(charge);
- // flash and burn the wall
- if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
- Damage_DamageInfo(trace_endpos, mydmg, 0, 0, myforce * w_shotdir, WEP_NEX, self);
-
W_DecreaseAmmo(ammo_cells, myammo, autocvar_g_balance_nex_reload_ammo);
}
}
else if (req == WR_CHECKAMMO2)
{
- // don't allow charging if we don't have enough ammo
- ammo_amount = self.ammo_cells >= autocvar_g_balance_nex_secondary_ammo;
- ammo_amount += self.(weapon_load[WEP_NEX]) >= autocvar_g_balance_nex_secondary_ammo;
- return ammo_amount;
+ if(autocvar_g_balance_nex_secondary)
+ {
+ // don't allow charging if we don't have enough ammo
+ ammo_amount = self.ammo_cells >= autocvar_g_balance_nex_secondary_ammo;
+ ammo_amount += self.(weapon_load[WEP_NEX]) >= autocvar_g_balance_nex_secondary_ammo;
+ return ammo_amount;
+ }
+ else
+ {
+ return FALSE; // zoom is not a fire mode
+ }
}
else if (req == WR_RELOAD)
{
}
return TRUE;
-};
+}
#endif
#ifdef CSQC
float w_nex(float req)
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = _("%s is now thinking with portals");
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s has been vaporized by %s");
+ w_deathtypestring = _("%s has been vaporized by %s's nex");
return TRUE;
}
#endif