#else
#ifdef SVQC
-void W_Nex_SetAmmoCounter()
-{
- // set clip_load to the weapon we have switched to, if the gun uses reloading
- if(!autocvar_g_balance_nex_reload_ammo)
- self.clip_load = 0; // also keeps crosshair ammo from displaying
- else
- {
- self.clip_load = self.weapon_load[WEP_NEX];
- self.clip_size = autocvar_g_balance_nex_reload_ammo; // for the crosshair ammo display
- }
-}
-
void W_Nex_Reload()
{
self.reload_ammo_player = ammo_cells;
else if (req == WR_SETUP)
{
weapon_setup(WEP_NEX);
- W_Nex_SetAmmoCounter();
}
else if (req == WR_CHECKAMMO1)
{