]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_nex.qc
Attempt to further simplify the reload code, as requested. First part of the first...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_nex.qc
index e4870cac83bddfc99c67cecf7657f6906d6cf937..ef6548cd9878a1f9a1a9cfc4bb9a8016708285c3 100644 (file)
@@ -5,13 +5,7 @@ REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE |
 
 void W_Nex_Reload()
 {
-       self.reload_ammo_player = ammo_cells;
-       self.reload_ammo_min = min(autocvar_g_balance_nex_primary_ammo, autocvar_g_balance_nex_secondary_ammo);
-       self.reload_ammo_amount = autocvar_g_balance_nex_reload_ammo;
-       self.reload_time = autocvar_g_balance_nex_reload_time;
-       self.reload_sound = "weapons/reload.wav";
-
-       W_Reload();
+       W_Reload(ammo_cells, min(autocvar_g_balance_nex_primary_ammo, autocvar_g_balance_nex_secondary_ammo), autocvar_g_balance_nex_reload_ammo, autocvar_g_balance_nex_reload_time, "weapons/reload.wav");
 }
 
 void SendCSQCNexBeamParticle(float charge) {