#ifdef REGISTER_WEAPON
REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER, 0, "porto" , "porto", "Port-O-Launch");
#else
+#ifdef SVQC
.entity porto_current;
.vector porto_v_angle; // holds "held" view angles
.float porto_v_angle_held;
return TRUE;
};
#endif
+#ifdef CSQC
+float w_porto(float req)
+{
+ if(req == WR_IMPACTEFFECT)
+ {
+ print("Since when does Porto send DamageInfo?\n");
+ }
+ else if(req == WR_PRECACHE)
+ {
+ // nothing to do
+ }
+ return TRUE;
+}
+#endif
+#endif