gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
+
+ other = gren; MUTATOR_CALLHOOK(EditProjectile);
}
void spawnfunc_weapon_porto (void)
// nothing to do
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "felt # doing the impossible to him";
+ w_deathtypestring = "%s felt %s doing the impossible to him";
return TRUE;
}
#endif