#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER, 0, "porto" , "porto", "Port-O-Launch");
+REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER, 0, "porto" , "porto", _("Port-O-Launch"))
#else
#ifdef SVQC
.entity porto_current;
precache_sound ("porto/unsupported.wav");
}
else if (req == WR_SETUP)
+ {
weapon_setup(WEP_PORTO);
+ self.current_ammo = ammo_none;
+ }
else if (req == WR_RESETPLAYER)
{
self.porto_current = world;
// nothing to do
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "%s did the impossible";
+ w_deathtypestring = _("%s did the impossible");
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "%s felt %s doing the impossible to him";
+ w_deathtypestring = _("%s felt %s doing the impossible to him");
return TRUE;
}
#endif