void W_Porto_Attack (void)
{
- local entity gren;
+ entity gren;
if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
self.porto_current = world;
}
return TRUE;
-};
+}
#endif
#ifdef CSQC
float w_porto(float req)