.float porto_v_angle_held;
.vector right_vector;
-void W_Porto_SetAmmoCounter()
-{
- // this weapon doesn't have a reload system, so always set the clip to 0 when switching to it
- self.clip_load = self.clip_size = 0; // also keeps crosshair ammo from displaying
-}
-
void W_Porto_Success (void)
{
- if(self.owner == world)
+ if(self.realowner == world)
{
objerror("Cannot succeed successfully: no owner\n");
return;
}
- self.owner.porto_current = world;
+ self.realowner.porto_current = world;
remove(self);
}
string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
void W_Porto_Fail (float failhard)
{
- if(self.owner == world)
+ if(self.realowner == world)
{
objerror("Cannot fail successfully: no owner\n");
return;
}
// no portals here!
- Portal_ClearWithID(self.owner, self.portal_id);
- self.owner.porto_current = world;
+ Portal_ClearWithID(self.realowner, self.portal_id);
+ self.realowner.porto_current = world;
- if(!failhard && self.owner.playerid == self.playerid && self.owner.deadflag == DEAD_NO && !(self.owner.weapons & WEPBIT_PORTO))
+ if(!failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPBIT_PORTO))
{
setsize (self, '-16 -16 0', '16 16 32');
setorigin(self, self.origin + trace_plane_normal);
if(move_out_of_solid(self))
{
self.flags = FL_ITEM;
- self.velocity = trigger_push_calculatevelocity(self.origin, self.owner, 128);
+ self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
tracetoss(self, self);
- if(vlen(trace_endpos - self.owner.origin) < 128)
+ if(vlen(trace_endpos - self.realowner.origin) < 128)
{
- W_ThrowNewWeapon(self.owner, WEP_PORTO, 0, self.origin, self.velocity);
- centerprint(self.owner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
+ W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
+ centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
}
}
}
void W_Porto_Remove (entity p)
{
- if(p.porto_current)
+ if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
{
entity oldself;
oldself = self;
void W_Porto_Think (void)
{
trace_plane_normal = '0 0 0';
- if(self.owner.playerid != self.playerid)
+ if(self.realowner.playerid != self.playerid)
remove(self);
else
W_Porto_Fail(0);
return;
}
- if(self.owner.playerid != self.playerid)
+ if(self.realowner.playerid != self.playerid)
{
- sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
remove(self);
}
else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
{
- spamsound(self, CHAN_PROJECTILE, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
+ spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
// just reflect
self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
}
else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
- sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
W_Porto_Fail(0);
}
else if(self.effects & EF_RED)
{
self.effects += EF_BLUE - EF_RED;
- if(Portal_SpawnInPortalAtTrace(self.owner, self.right_vector, self.portal_id))
+ if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
{
- sound(self, CHAN_PROJECTILE, "porto/create.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
trace_plane_normal = norm;
- centerprint(self.owner, "^1In^7-portal created.");
+ centerprint(self.realowner, "^1In^7-portal created.");
self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
}
else
{
- sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
trace_plane_normal = norm;
W_Porto_Fail(0);
}
}
else
{
- if(self.owner.portal_in.portal_id == self.portal_id)
+ if(self.realowner.portal_in.portal_id == self.portal_id)
{
- if(Portal_SpawnOutPortalAtTrace(self.owner, self.right_vector, self.portal_id))
+ if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
{
- sound(self, CHAN_PROJECTILE, "porto/create.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
trace_plane_normal = norm;
- centerprint(self.owner, "^4Out^7-portal created.");
+ centerprint(self.realowner, "^4Out^7-portal created.");
W_Porto_Success();
}
else
{
- sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
W_Porto_Fail(0);
}
}
else
{
- sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
W_Porto_Fail(0);
}
}
void W_Porto_Attack (void)
{
- local entity gren;
+ entity gren;
if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
- W_SetupShot (self, FALSE, 4, "porto/fire.wav", CHAN_WEAPON, 0);
+ W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
// always shoot from the eye
w_shotdir = v_forward;
w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
//pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
gren = spawn ();
- gren.owner = self;
+ gren.owner = gren.realowner = self;
gren.playerid = self.playerid;
gren.classname = "porto";
gren.bot_dodge = TRUE;
else if (req == WR_SETUP)
{
weapon_setup(WEP_PORTO);
- W_Porto_SetAmmoCounter();
+ self.current_ammo = ammo_none;
}
else if (req == WR_RESETPLAYER)
{
self.porto_current = world;
}
return TRUE;
-};
+}
#endif
#ifdef CSQC
float w_porto(float req)