]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_porto.qc
Merge branch 'master' into terencehill/crosshair_colors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_porto.qc
index 5b037bf20f51d741e9638d2cdee91ab9092aabb8..fc7fde3fb8d0e623991cfb4c95df67d6f389e9d2 100644 (file)
@@ -160,7 +160,7 @@ void W_Porto_Attack (void)
 
        if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
                self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
-       W_SetupShot (self, FALSE, 4, "porto/fire.wav", 0);
+       W_SetupShot (self, FALSE, 4, "porto/fire.wav", CHAN_WEAPON, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
        w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
@@ -200,6 +200,8 @@ void W_Porto_Attack (void)
        gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
 
        CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
+
+       other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void spawnfunc_weapon_porto (void)
@@ -269,10 +271,6 @@ float w_porto(float req)
        }
        else if (req == WR_SETUP)
                weapon_setup(WEP_PORTO);
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "did the impossible";
-       else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "felt # doing the impossible to him";
        else if (req == WR_RESETPLAYER)
        {
                self.porto_current = world;
@@ -281,5 +279,21 @@ float w_porto(float req)
 };
 #endif
 #ifdef CSQC
+float w_porto(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               print("Since when does Porto send DamageInfo?\n");
+       }
+       else if(req == WR_PRECACHE)
+       {
+               // nothing to do
+       }
+       else if (req == WR_SUICIDEMESSAGE)
+               w_deathtypestring = "%s did the impossible";
+       else if (req == WR_KILLMESSAGE)
+               w_deathtypestring = "%s felt %s doing the impossible to him";
+       return TRUE;
+}
 #endif
 #endif