missile.nextthink = time;
missile.cnt = time + autocvar_g_balance_rocketlauncher_lifetime;
missile.flags = FL_PROJECTILE;
+ missile.missile_flags = MIF_SPLASH;
CSQCProjectile(missile, autocvar_g_balance_rocketlauncher_guiderate == 0 && autocvar_g_balance_rocketlauncher_speedaccel == 0, PROJECTILE_ROCKET, FALSE); // because of fly sound