void W_Rocket_Touch (void)
{
+ if(WarpZone_Projectile_Touch())
+ {
+ if(wasfreed(self))
+ W_Rocket_Unregister();
+ return;
+ }
W_Rocket_Unregister();
-
- PROJECTILE_TOUCH;
W_Rocket_Explode ();
}
W_AttachToShotorg(flash, '5 0 0');
// common properties
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
void spawnfunc_weapon_rocketlauncher (void); // defined in t_items.qc