]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
Merge remote branch 'origin/master' into samual/balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index c108ba3cfa1707f3b69ea2135a93c4c92e58cbbd..40c119035a0fca2a7fe688d254e6c5e2cb038035 100644 (file)
@@ -124,6 +124,9 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo
 {
        if (self.health <= 0)
                return;
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt
 
        if (self.realowner == attacker)
                self.health = self.health - (damage * 0.25);
@@ -189,6 +192,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        missile.takedamage      = DAMAGE_YES;
        missile.health          = autocvar_g_balance_seeker_missile_health;
        missile.damageforcescale = autocvar_g_balance_seeker_missile_damageforcescale;
+       missile.damagedbycontents = TRUE;
        //missile.think           = Seeker_Missile_Animate; // csqc projectiles.
        
        if (missile.enemy != world)
@@ -588,13 +592,13 @@ float w_seeker(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
                return ammo_amount;
        }
        else if (req == WR_RELOAD)