]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
Attempt to further simplify the reload code, as requested. First part of the first...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index 45bfd240d0100dd41f35f12c16405c4dcf218ed0..978bbcd9c7e69d33a39eda4ef3d342a11dbfb732 100644 (file)
@@ -7,13 +7,7 @@ REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELO
 
 void W_Seeker_Reload()
 {
-       self.reload_ammo_player = ammo_rockets;
-       self.reload_ammo_min = min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo);
-       self.reload_ammo_amount = autocvar_g_balance_seeker_reload_ammo;
-       self.reload_time = autocvar_g_balance_seeker_reload_time;
-       self.reload_sound = "weapons/reload.wav";
-
-       W_Reload();
+       W_Reload(ammo_rockets, min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo), autocvar_g_balance_seeker_reload_ammo, autocvar_g_balance_seeker_reload_time, "weapons/reload.wav");
 }
 
 void Seeker_Missile_Explode ()