void W_Seeker_Reload()
{
- self.reload_ammo_player = ammo_rockets;
- self.reload_ammo_min = min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo);
- self.reload_ammo_amount = autocvar_g_balance_seeker_reload_ammo;
- self.reload_time = autocvar_g_balance_seeker_reload_time;
- self.reload_sound = "weapons/reload.wav";
-
- W_Reload();
+ W_Reload(ammo_rockets, min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo), autocvar_g_balance_seeker_reload_ammo, autocvar_g_balance_seeker_reload_time, "weapons/reload.wav");
}
void Seeker_Missile_Explode ()