#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
+REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
#else
#ifdef SVQC
//.float proxytime; = autoswitch
//.float tl; = wait
-.entity tag_target;
+.entity tag_target, wps_tag_tracker;
.float tag_time;
+// ============================
+// Begin: Missile functions, these are general functions to be manipulated by other code
+// ============================
void Seeker_Missile_Explode ()
{
self.event_damage = SUB_Null;
- RadiusDamage (self, self.owner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
+ RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
remove (self);
}
if (self.health <= 0)
return;
- if (self.owner == attacker)
+ if (self.realowner == attacker)
self.health = self.health - (damage * 0.25);
else
self.health = self.health - damage;
W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_reload_ammo);
makevectors(self.v_angle);
- W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CHAN_WEAPON, 0);
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
w_shotorg += f_diff;
pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
//self.detornator = FALSE;
missile = spawn();
- missile.owner = self;
+ missile.owner = missile.realowner = self;
missile.classname = "seeker_missile";
missile.bot_dodge = TRUE;
missile.bot_dodgerating = autocvar_g_balance_seeker_missile_damage;
missile.takedamage = DAMAGE_YES;
missile.health = autocvar_g_balance_seeker_missile_health;
missile.damageforcescale = autocvar_g_balance_seeker_missile_damageforcescale;
- missile.projectiledeathtype = WEP_SEEKER;
//missile.think = Seeker_Missile_Animate; // csqc projectiles.
+
+ if (missile.enemy != world)
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+ else
+ missile.projectiledeathtype = WEP_SEEKER;
setorigin (missile, w_shotorg);
other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
+// ============================
+// Begin: FLAC, close range attack meant for defeating rockets which are coming at you.
+// ============================
+void Seeker_Flac_Explode ()
+{
+ self.event_damage = SUB_Null;
+
+ RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
+
+ remove (self);
+}
+
+void Seeker_Flac_Touch()
+{
+ PROJECTILE_TOUCH;
+
+ Seeker_Flac_Explode();
+}
+
+void Seeker_Fire_Flac()
+{
+ local entity missile;
+ vector f_diff;
+ float c;
+
+ W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_flac_ammo, autocvar_g_balance_seeker_reload_ammo);
+
+ c = mod(self.bulletcounter, 4);
+ switch(c)
+ {
+ case 0:
+ f_diff = '-1.25 -3.75 0';
+ break;
+ case 1:
+ f_diff = '+1.25 -3.75 0';
+ break;
+ case 2:
+ f_diff = '-1.25 +3.75 0';
+ break;
+ case 3:
+ default:
+ f_diff = '+1.25 +3.75 0';
+ break;
+ }
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_flac_damage);
+ w_shotorg += f_diff;
+
+ pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+ missile = spawn ();
+ missile.owner = missile.realowner = self;
+ missile.classname = "missile";
+ missile.bot_dodge = TRUE;
+ missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage;
+ missile.touch = Seeker_Flac_Explode;
+ missile.use = Seeker_Flac_Explode;
+ missile.think = adaptor_think2use_hittype_splash;
+ missile.nextthink = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand;
+ missile.solid = SOLID_BBOX;
+ missile.movetype = MOVETYPE_FLY;
+ missile.projectiledeathtype = WEP_SEEKER;
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+ missile.flags = FL_PROJECTILE;
+
+ // csqc projectiles
+ //missile.angles = vectoangles (missile.velocity);
+ //missile.scale = 0.4; // BUG: the model is too big
+
+ setorigin (missile, w_shotorg);
+ setsize (missile, '-2 -2 -2', '2 2 2');
+
+ W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
+ CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
+}
+
+// ============================
+// Begin: Tag and rocket controllers
+// ============================
entity Seeker_Tagged_Info(entity isowner, entity istarget)
{
entity tag;
for(tag = world; (tag = find(tag, classname, "tag_tracker")); )
- if ((tag.owner == isowner) && (tag.tag_target == istarget))
+ if ((tag.realowner == isowner) && (tag.tag_target == istarget))
return tag;
return world;
void Seeker_Attack()
{
entity tracker, closest_target;
- for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); )
- if (tracker.owner == self)
- if (closest_target)
- {
- if (vlen(self.origin - tracker.tag_target.origin) < vlen(self.origin - closest_target.origin))
- closest_target = tracker.tag_target;
- }
- else
+
+ for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.realowner == self)
+ {
+ if (closest_target)
+ {
+ if (vlen(self.origin - tracker.tag_target.origin) < vlen(self.origin - closest_target.origin))
closest_target = tracker.tag_target;
+ }
+ else
+ closest_target = tracker.tag_target;
+ }
traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self);
- if ((!closest_target) || (trace_fraction < 1 && trace_ent != closest_target))
+ if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
closest_target = world;
Seeker_Fire_Missile('0 0 0', closest_target);
-
}
-void Seeker_Tracker_Think() // this think method keeps track of the tag entity created to follow/tag down a player.
+void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
{
- // Update the think method information
- self.nextthink = time;
+ float c;
+ entity oldself,oldenemy;
+ self.cnt = self.cnt - 1;
+
+ if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.ammo_rockets < autocvar_g_balance_seeker_missile_ammo) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER))
+ {
+ remove(self);
+ return;
+ }
+
+ self.nextthink = time + autocvar_g_balance_seeker_missile_delay * W_WeaponRateFactor();
+
+ oldself = self;
+ self = self.realowner;
+ oldenemy = self.enemy;
+ self.enemy = oldself.enemy;
+
+ c = mod(self.cnt, 4);
+ switch(c)
+ {
+ case 0:
+ Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy);
+ break;
+ case 1:
+ Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy);
+ break;
+ case 2:
+ Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy);
+ break;
+ case 3:
+ default:
+ Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy);
+ break;
+ }
+
+ self.enemy = oldenemy;
+ self = oldself;
+}
+
+void Seeker_Tracker_Think()
+{
// commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
- if ((self.owner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER)
- || (time > self.tag_time + autocvar_g_balance_seeker_tag_lifetime))
+ if ((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER)
+ || (time > self.tag_time + autocvar_g_balance_seeker_tag_tracker_lifetime))
{
if (self)
{
- WaypointSprite_Kill(self.tag_target.waypointsprite_attachedforcarrier);
+ WaypointSprite_Kill(self.tag_target.wps_tag_tracker);
remove(self);
}
return;
}
+
+ // Update the think method information
+ self.nextthink = time;
}
+// ============================
+// Begin: Tag projectile
+// ============================
void Seeker_Tag_Explode ()
{
- //if(other==self.owner)
+ //if(other==self.realowner)
// return;
Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, self);
vector org2;
entity e;
- dir = normalize (self.owner.origin - self.origin);
+ PROJECTILE_TOUCH;
+
+ dir = normalize (self.realowner.origin - self.origin);
org2 = findbetterlocation (self.origin, 8);
te_knightspike(org2);
if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
{
// check to see if this person is already tagged by me
- entity tag = Seeker_Tagged_Info(self.owner, other);
+ entity tag = Seeker_Tagged_Info(self.realowner, other);
- if (tag != world) // if so, just update the time at which the player was last tagged.
+ if (tag != world)
+ {
+ if (other.wps_tag_tracker && (autocvar_g_balance_seeker_type == 1)) // don't attach another waypointsprite without killing the old one first
+ WaypointSprite_Kill(other.wps_tag_tracker);
+
tag.tag_time = time;
- else // if not, create a new tracker just for this person.
+ }
+ else
{
+ //sprint(self.realowner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
e = spawn();
+ e.cnt = autocvar_g_balance_seeker_missile_count;
e.classname = "tag_tracker";
e.owner = self.owner;
- e.think = Seeker_Tracker_Think;
- e.nextthink = time;
- e.tag_target = other;
- e.tag_time = time;
+ e.realowner = self.realowner;
+
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ e.tag_target = other;
+ e.tag_time = time;
+ e.think = Seeker_Tracker_Think;
+ }
+ else
+ {
+ e.enemy = other;
+ e.think = Seeker_Vollycontroller_Think;
+ }
- WaypointSprite_Spawn("ka-ball", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, waypointsprite_attachedforcarrier, TRUE);
- WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+ e.nextthink = time;
+ }
- print("hit: ", self.owner.netname, " -> ", other.netname, ". \n");
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, TRUE, RADARICON_TAGGED, '0.5 1 0');
+ WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
}
}
local entity missile;
W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_tag_ammo, autocvar_g_balance_seeker_reload_ammo);
- W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
missile = spawn();
- missile.owner = self;
+ missile.owner = missile.realowner = self;
missile.classname = "seeker_tag";
missile.bot_dodge = TRUE;
missile.bot_dodgerating = 50;
missile.nextthink = time + autocvar_g_balance_seeker_tag_lifetime;
missile.movetype = MOVETYPE_FLY;
missile.solid = SOLID_BBOX;
- missile.owner = self;
missile.takedamage = DAMAGE_YES;
missile.event_damage = Seeker_Tag_Explode;
other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
+// ============================
+// Begin: Genereal weapon functions
+// ============================
void spawnfunc_weapon_seeker (void)
{
weapon_defaultspawnfunc(WEP_SEEKER);
if (req == WR_AIM)
{
- if (Seeker_Tagged_Info(self, self.enemy) != world)
- self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE);
+ if (autocvar_g_balance_seeker_type == 1)
+ if (Seeker_Tagged_Info(self, self.enemy) != world)
+ self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE);
+ else
+ self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
else
self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
}
else if (self.BUTTON_ATCK)
{
- if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire))
+ {
+ Seeker_Attack();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready);
+ }
+ }
+ else
{
- Seeker_Fire_Tag();
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ }
}
}
else if (self.BUTTON_ATCK2)
{
- if (weapon_prepareattack(1, autocvar_g_balance_seeker_missile_refire))
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ }
+ }
+ else
{
- Seeker_Attack();
- weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready);
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_flac_refire))
+ {
+ Seeker_Fire_Flac();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_flac_animtime, w_ready);
+ }
}
}
}
}
else if (req == WR_CHECKAMMO1)
{
- ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
- ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
+ ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
- ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
- ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+ ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
return ammo_amount;
}
else if (req == WR_RELOAD)
{
vector org2;
org2 = w_org + w_backoff * 6;
- if(w_deathtype & HITTYPE_SECONDARY)
+ if(w_deathtype & HITTYPE_BOUNCE)
{
- pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
if(!w_issilent)
{
if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
else
- sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
}
}
+ else if(w_deathtype & HITTYPE_HEADSHOT)
+ {
+ if(!w_issilent)
+ sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ }
else
{
- if(w_deathtype & HITTYPE_BOUNCE)
- {
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- {
- if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
- }
- }
- else if(w_deathtype & HITTYPE_HEADSHOT)
- {
- if(!w_issilent)
- sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
- }
- else
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
{
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- {
- if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
- }
+ if (w_random<0.15)
+ sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTN_NORM);
}
}
}
else if(req == WR_PRECACHE)
{
- precache_sound("weapons/flacexp1.wav");
- precache_sound("weapons/flacexp2.wav");
- precache_sound("weapons/flacexp3.wav");
precache_sound("weapons/seekerexp1.wav");
precache_sound("weapons/seekerexp2.wav");
precache_sound("weapons/seekerexp3.wav");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s ran into %s's flac");
- else
w_deathtypestring = _("%s was tagged by %s");
+ else
+ w_deathtypestring = _("%s was pummeled by %s");
}
return TRUE;
}