void Seeker_Missile_Explode ()
{
self.event_damage = SUB_Null;
- RadiusDamage (self, self.owner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
+ RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
remove (self);
}
if (self.health <= 0)
return;
- if (self.owner == attacker)
+ if (self.realowner == attacker)
self.health = self.health - (damage * 0.25);
else
self.health = self.health - damage;
W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_reload_ammo);
makevectors(self.v_angle);
- W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CHAN_WEAPON, 0);
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
w_shotorg += f_diff;
pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
//self.detornator = FALSE;
missile = spawn();
- missile.owner = self;
+ missile.owner = missile.realowner = self;
missile.classname = "seeker_missile";
missile.bot_dodge = TRUE;
missile.bot_dodgerating = autocvar_g_balance_seeker_missile_damage;
{
self.event_damage = SUB_Null;
- RadiusDamage (self, self.owner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
+ RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
remove (self);
}
f_diff = '+1.25 +3.75 0';
break;
}
- W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage);
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_flac_damage);
w_shotorg += f_diff;
pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
{
entity tag;
for(tag = world; (tag = find(tag, classname, "tag_tracker")); )
- if ((tag.owner == isowner) && (tag.tag_target == istarget))
+ if ((tag.realowner == isowner) && (tag.tag_target == istarget))
return tag;
return world;
{
entity tracker, closest_target;
- for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.owner == self)
+ for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.realowner == self)
{
if (closest_target)
{
entity oldself,oldenemy;
self.cnt = self.cnt - 1;
- if((!(self.owner.items & IT_UNLIMITED_AMMO) && self.owner.ammo_rockets < autocvar_g_balance_seeker_missile_ammo) || (self.cnt <= -1) || (self.owner.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER))
+ if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.ammo_rockets < autocvar_g_balance_seeker_missile_ammo) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER))
{
remove(self);
return;
}
- self.nextthink = time + autocvar_g_balance_seeker_missile_delay;
+ self.nextthink = time + autocvar_g_balance_seeker_missile_delay * W_WeaponRateFactor();
oldself = self;
- self = self.owner;
+ self = self.realowner;
oldenemy = self.enemy;
self.enemy = oldself.enemy;
void Seeker_Tracker_Think()
{
// commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
- if ((self.owner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER)
+ if ((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER)
|| (time > self.tag_time + autocvar_g_balance_seeker_tag_tracker_lifetime))
{
if (self)
// ============================
void Seeker_Tag_Explode ()
{
- //if(other==self.owner)
+ //if(other==self.realowner)
// return;
Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, self);
vector org2;
entity e;
- dir = normalize (self.owner.origin - self.origin);
+ PROJECTILE_TOUCH;
+
+ dir = normalize (self.realowner.origin - self.origin);
org2 = findbetterlocation (self.origin, 8);
te_knightspike(org2);
if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
{
// check to see if this person is already tagged by me
- entity tag = Seeker_Tagged_Info(self.owner, other);
+ entity tag = Seeker_Tagged_Info(self.realowner, other);
if (tag != world)
{
}
else
{
- //sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
+ //sprint(self.realowner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
e = spawn();
e.cnt = autocvar_g_balance_seeker_missile_count;
e.classname = "tag_tracker";
e.owner = self.owner;
+ e.realowner = self.realowner;
if (autocvar_g_balance_seeker_type == 1)
{
if (autocvar_g_balance_seeker_type == 1)
{
- WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE);
+ WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, TRUE, RADARICON_TAGGED, '0.5 1 0');
WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
}
}
local entity missile;
W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_tag_ammo, autocvar_g_balance_seeker_reload_ammo);
- W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
missile = spawn();
- missile.owner = self;
+ missile.owner = missile.realowner = self;
missile.classname = "seeker_tag";
missile.bot_dodge = TRUE;
missile.bot_dodgerating = 50;
missile.nextthink = time + autocvar_g_balance_seeker_tag_lifetime;
missile.movetype = MOVETYPE_FLY;
missile.solid = SOLID_BBOX;
- missile.owner = self;
missile.takedamage = DAMAGE_YES;
missile.event_damage = Seeker_Tag_Explode;
else if (req == WR_CHECKAMMO1)
{
ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
- ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
+ ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
- ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
+ ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
return ammo_amount;
}
else if (req == WR_RELOAD)
if(!w_issilent)
{
if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
else
- sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
}
}
else if(w_deathtype & HITTYPE_HEADSHOT)
{
if(!w_issilent)
- sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
}
else
{
if(!w_issilent)
{
if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTN_NORM);
else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTN_NORM);
else
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTN_NORM);
}
}
}