]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
Merge branch 'master' into terencehill/ca_arena_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index 7cf6cfb73634e11be73aba7215de897f8ee7b715..cd9088e03a54a4d9910f94b4bd074f0b43f71657 100644 (file)
@@ -12,7 +12,7 @@ REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_MUTATORBLOCKED | WEP_F
 // ============================
 void Seeker_Missile_Explode ()
 {
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
 
        remove (self);
@@ -223,7 +223,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
 // ============================
 void Seeker_Flac_Explode ()
 {
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
 
        RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
 
@@ -426,8 +426,8 @@ void Seeker_Tag_Touch()
 
        te_knightspike(org2);
 
-       self.event_damage = SUB_Null;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, other.species, self);
+       self.event_damage = func_null;
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE | HITTYPE_SECONDARY, other.species, self);
 
        if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
        {
@@ -495,8 +495,8 @@ void Seeker_Fire_Tag()
        missile.solid           = SOLID_BBOX;
 
        missile.takedamage       = DAMAGE_YES;
-       missile.event_damage    = Seeker_Tag_Explode;
-       missile.health          = autocvar_g_balance_seeker_tag_health;
+       missile.event_damage     = Seeker_Tag_Damage;
+       missile.health           = autocvar_g_balance_seeker_tag_health;
        missile.damageforcescale = autocvar_g_balance_seeker_tag_damageforcescale;
 
        setorigin (missile, w_shotorg);
@@ -624,21 +624,24 @@ float w_seeker(float req)
                org2 = w_org + w_backoff * 6;
                if(w_deathtype & HITTYPE_BOUNCE)
                {
-                       pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
-                       if(!w_issilent)
+                       if(w_deathtype & HITTYPE_SECONDARY)
                        {
-                               if (w_random<0.15)
-                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
-                               else if (w_random<0.7)
-                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
-                               else
-                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                               if(!w_issilent)
+                                       sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
+                       }
+                       else
+                       {
+                               pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+                               if(!w_issilent)
+                               {
+                                       if (w_random<0.15)
+                                               sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
+                                       else if (w_random<0.7)
+                                               sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
+                                       else
+                                               sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                               }
                        }
-               }
-               else if(w_deathtype & HITTYPE_HEADSHOT)
-               {
-                       if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
                }
                else
                {