void W_Shotgun_Reload()
{
- self.reload_ammo_player = ammo_shells;
- self.reload_ammo_min = autocvar_g_balance_shotgun_primary_ammo;
- self.reload_ammo_amount = autocvar_g_balance_shotgun_reload_ammo;
- self.reload_time = autocvar_g_balance_shotgun_reload_time;
- self.reload_sound = "weapons/reload.wav";
-
- W_Reload();
+ W_Reload(ammo_shells, autocvar_g_balance_shotgun_primary_ammo, autocvar_g_balance_shotgun_reload_ammo, autocvar_g_balance_shotgun_reload_time, "weapons/reload.wav");
}
void W_Shotgun_Attack (void)