]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_shotgun.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_shotgun.qc
index 6e8fa00f9677a4d0e7fe774a55ef4c92bbf23b0f..7d175e55ba55249b94f1df02afaabd951082342b 100644 (file)
@@ -52,6 +52,7 @@ void shotgun_meleethink (void)
 {
        // declarations
        float i, f, swing, swing_factor, swing_damage, meleetime, is_player;
+       entity target_victim;
        vector targpos;
 
        if(!self.cnt) // set start time of melee
@@ -85,7 +86,7 @@ void shotgun_meleethink (void)
                        + (v_right * swing_factor * autocvar_g_balance_shotgun_secondary_melee_swing_side));
 
                WarpZone_traceline_antilag(self.realowner, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, self.realowner, ANTILAG_LATENCY(self.realowner));
-
+               
                // draw lightning beams for debugging
                //te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); 
                //te_customflash(targpos, 40,  2, '1 1 1');
@@ -96,26 +97,29 @@ void shotgun_meleethink (void)
                        && (trace_ent.takedamage == DAMAGE_AIM)  
                        && (trace_ent != self.swing_alreadyhit)
                        && (is_player || autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage))
-               {       
+               {
+                       target_victim = trace_ent; // so it persists through other calls
+                       
                        if(is_player) // this allows us to be able to nerf the non-player damage done in e.g. assault or onslaught.
                                swing_damage = (autocvar_g_balance_shotgun_secondary_damage * min(1, swing_factor + 1));
                        else
                                swing_damage = (autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage * min(1, swing_factor + 1));
                        
-                       Damage(trace_ent, self.realowner, self.realowner, 
+                       //print(strcat(self.realowner.netname, " hitting ", target_victim.netname, " with ", strcat(ftos(swing_damage), " damage (factor: ", ftos(swing_factor), ") at "), ftos(time), " seconds.\n"));
+                       
+                       Damage(target_victim, self.realowner, self.realowner, 
                                swing_damage, WEP_SHOTGUN | HITTYPE_SECONDARY, 
                                self.realowner.origin + self.realowner.view_ofs, 
                                v_forward * autocvar_g_balance_shotgun_secondary_force);
                                
-                       if(accuracy_isgooddamage(self.realowner, trace_ent))
-                               accuracy_add(self.realowner, WEP_SHOTGUN, 0, swing_damage);
+                       if(accuracy_isgooddamage(self.realowner, target_victim)) { accuracy_add(self.realowner, WEP_SHOTGUN, 0, swing_damage); }
                                
                        // draw large red flash for debugging
                        //te_customflash(targpos, 200, 2, '15 0 0');
                        
                        if(autocvar_g_balance_shotgun_secondary_melee_multihit) // allow multiple hits with one swing, but not against the same player twice.
                        {
-                               self.swing_alreadyhit = trace_ent;
+                               self.swing_alreadyhit = target_victim;
                                continue; // move along to next trace
                        }
                        else
@@ -234,6 +238,17 @@ float w_shotgun(float req)
        {
                W_Reload(autocvar_g_balance_shotgun_primary_ammo, autocvar_g_balance_shotgun_reload_ammo, autocvar_g_balance_shotgun_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_THINKING_WITH_PORTALS;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+                       return WEAPON_SHOTGUN_MURDER_SLAP;
+               else
+                       return WEAPON_SHOTGUN_MURDER;
+       }
        return TRUE;
 }
 #endif
@@ -263,15 +278,6 @@ float w_shotgun(float req)
                precache_sound("weapons/ric2.wav");
                precache_sound("weapons/ric3.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s is now thinking with portals");
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = _("%2$s slapped %1$s around a bit with a large shotgun");
-               else
-                       w_deathtypestring = _("%s was gunned down with a shotgun by %s");
-       }
        return TRUE;
 }
 #endif