.float tuba_smoketime;
.float tuba_instrument;
+#define MAX_TUBANOTES 32
+.float tuba_lastnotes_last;
+.float tuba_lastnotes_cnt; // over
+.vector tuba_lastnotes[MAX_TUBANOTES];
+
+float W_Tuba_HasPlayed(entity pl, string melody)
+{
+ float i;
+ float n = tokenize_console(melody);
+ if(n > pl.tuba_lastnotes_cnt)
+ return FALSE;
+ for(i = 0; i < n; ++i)
+ {
+ vector v = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
+ float ai = stof(argv(n - i - 1));
+ float np = floor(ai);
+ float nl = ((ai == np) ? 0 : (1 / (ai - np)));
+ // n counts the last played notes BACKWARDS
+ // _x is start
+ // _y is end
+ // _z is note pitch
+ if(v_z != np)
+ return FALSE;
+ // FIXME verify rhythm
+ }
+ pl.tuba_lastnotes_cnt = 0;
+ return TRUE;
+}
+
+void W_Tuba_NoteOff()
+{
+ // we have a note:
+ // on: self.spawnshieldtime
+ // off: time
+ // note: self.cnt
+ if(self.owner.tuba_note == self)
+ {
+ self.owner.tuba_lastnotes_last = mod(self.owner.tuba_lastnotes_last + 1, MAX_TUBANOTES);
+ self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
+ self.owner.tuba_note = world;
+ self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
+
+ // debug
+ if(W_Tuba_HasPlayed(self.owner, "4 0 4 2"))
+ dprint("Someone knows how to play Loom!\n");
+ }
+ remove(self);
+}
+
float Tuba_GetNote(entity pl, float hittype)
{
float note;
{
float f;
+ msg_entity = to;
+ if(!sound_allowed(MSG_ONE, self.realowner))
+ return FALSE;
+
WriteByte(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
WriteByte(MSG_ENTITY, sf);
if(sf & 1)
entity e;
if(time > self.teleport_time)
{
- self.realowner.tuba_note = world;
- remove(self);
+ W_Tuba_NoteOff();
return;
}
self.nextthink = time;
}
}
-void W_Tuba_Attack(float hittype)
+void W_Tuba_NoteOn(float hittype)
{
vector o;
float n;
+
W_SetupShot(self, FALSE, 2, "", 0, autocvar_g_balance_tuba_damage);
n = Tuba_GetNote(self, hittype);
+ hittype = 0;
+ if(self.tuba_instrument & 1)
+ hittype |= HITTYPE_SECONDARY;
+ if(self.tuba_instrument & 2)
+ hittype |= HITTYPE_BOUNCE;
+ if(self.tuba_instrument & 4)
+ hittype |= HITTYPE_HEADSHOT;
+
if(self.tuba_note)
{
if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
{
- remove(self.tuba_note);
- self.tuba_note = world;
+ entity oldself = self;
+ self = self.tuba_note;
+ W_Tuba_NoteOff();
+ self = oldself;
}
}
self.tuba_note.tuba_instrument = self.tuba_instrument;
self.tuba_note.think = W_Tuba_NoteThink;
self.tuba_note.nextthink = time;
+ self.tuba_note.spawnshieldtime = time;
Net_LinkEntity(self.tuba_note, FALSE, 0, W_Tuba_NoteSendEntity);
}
if (self.BUTTON_ATCK)
if (weapon_prepareattack(0, autocvar_g_balance_tuba_refire))
{
- W_Tuba_Attack(0);
+ W_Tuba_NoteOn(0);
//weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready);
}
if (self.BUTTON_ATCK2)
if (weapon_prepareattack(1, autocvar_g_balance_tuba_refire))
{
- W_Tuba_Attack(HITTYPE_SECONDARY);
+ W_Tuba_NoteOn(HITTYPE_SECONDARY);
//weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready);
}
{
if(!self.BUTTON_ATCK && !self.BUTTON_ATCK2)
{
- remove(self.tuba_note);
- self.tuba_note = world;
+ entity oldself = self;
+ self = self.tuba_note;
+ W_Tuba_NoteOff();
+ self = oldself;
}
}
}
precache_model ("models/weapons/g_tuba.md3");
precache_model ("models/weapons/v_tuba.md3");
precache_model ("models/weapons/h_tuba.iqm");
+ precache_model ("models/weapons/g_akordeon.md3");
+ precache_model ("models/weapons/v_akordeon.md3");
+ precache_model ("models/weapons/h_akordeon.iqm");
//float i;
//for(i = -18; i <= +27; ++i)
}
else if (req == WR_RELOAD)
{
- // TODO switch to alternate instruments :)
+ // switch to alternate instruments :)
if(self.weaponentity.state == WS_READY)
{
- /*
switch(self.tuba_instrument)
{
case 0:
self.tuba_instrument = 1;
- self.weaponname = "laser";
+ self.weaponname = "akordeon";
break;
case 1:
self.tuba_instrument = 0;
self.weaponname = "tuba";
break;
}
- */
W_SetupShot(self, FALSE, 0, "", 0, 0);
pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1);
self.weaponentity.state = WS_INUSE;
else if (req == WR_CHECKAMMO2)
return TRUE; // TODO use fuel?
return TRUE;
-};
+}
#endif
#ifdef CSQC
float w_tuba(float req)
}
else if (req == WR_SUICIDEMESSAGE)
{
- w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba");
+ float instr;
+ instr = 0;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ instr |= 1;
+ if(w_deathtype & HITTYPE_BOUNCE)
+ instr |= 2;
+ if(w_deathtype & HITTYPE_HEADSHOT)
+ instr |= 4;
+ switch(instr)
+ {
+ default:
+ case 0: // Tuba
+ w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba");
+ break;
+ case 1: // Accordeon
+ w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Accordeon");
+ break;
+ }
}
else if (req == WR_KILLMESSAGE)
{
- w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba");
+ float instr;
+ instr = 0;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ instr |= 1;
+ if(w_deathtype & HITTYPE_BOUNCE)
+ instr |= 2;
+ if(w_deathtype & HITTYPE_HEADSHOT)
+ instr |= 4;
+ switch(instr)
+ {
+ default:
+ case 0: // Tuba
+ w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba");
+ break;
+ case 1: // Accordeon
+ w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Accordeon");
+ break;
+ }
}
return TRUE;
}