]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_uzi.qc
Move norecoil to the mutator system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_uzi.qc
index 923ed9504c9f075f7c917981689d76d3cd4ecd9c..a1fa8a99c9dae1292dcbe0cac30bc7c3b85360a8 100644 (file)
@@ -52,11 +52,9 @@ void UziFlash()
 void W_UZI_Attack (float deathtype)
 {
        W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? autocvar_g_balance_uzi_first_damage : autocvar_g_balance_uzi_sustained_damage));
-       if (!g_norecoil)
-       {
-               self.punchangle_x = random () - 0.5;
-               self.punchangle_y = random () - 0.5;
-       }
+       
+       self.punchangle_x = random () - 0.5;
+       self.punchangle_y = random () - 0.5;
 
        // this attack_finished just enforces a cooldown at the end of a burst
        ATTACK_FINISHED(self) = time + autocvar_g_balance_uzi_first_refire * W_WeaponRateFactor();
@@ -129,11 +127,9 @@ void uzi_mode1_fire_auto()
        W_DecreaseAmmo(ammo_nails, autocvar_g_balance_uzi_sustained_ammo, autocvar_g_balance_uzi_reload_ammo);
 
        W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_balance_uzi_sustained_damage);
-       if (!g_norecoil)
-       {
-               self.punchangle_x = random () - 0.5;
-               self.punchangle_y = random () - 0.5;
-       }
+       
+       self.punchangle_x = random () - 0.5;
+       self.punchangle_y = random () - 0.5;
 
        uzi_spread = bound(autocvar_g_balance_uzi_spread_min, autocvar_g_balance_uzi_spread_min + (autocvar_g_balance_uzi_spread_add * self.misc_bulletcounter), autocvar_g_balance_uzi_spread_max);
        fireBallisticBullet(w_shotorg, w_shotdir, uzi_spread, autocvar_g_balance_uzi_speed, 5, autocvar_g_balance_uzi_sustained_damage, autocvar_g_balance_uzi_sustained_force, WEP_UZI, 0, 1, autocvar_g_balance_uzi_bulletconstant);
@@ -156,11 +152,9 @@ void uzi_mode1_fire_auto()
 void uzi_mode1_fire_burst()
 {
        W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_balance_uzi_sustained_damage);
-       if (!g_norecoil)
-       {
-               self.punchangle_x = random () - 0.5;
-               self.punchangle_y = random () - 0.5;
-       }
+       
+       self.punchangle_x = random () - 0.5;
+       self.punchangle_y = random () - 0.5;
 
        fireBallisticBullet(w_shotorg, w_shotdir, autocvar_g_balance_uzi_burst_spread, autocvar_g_balance_uzi_speed, 5, autocvar_g_balance_uzi_sustained_damage, autocvar_g_balance_uzi_sustained_force, WEP_UZI, 0, 1, autocvar_g_balance_uzi_bulletconstant);
        endFireBallisticBullet();