return false;
// team waypoints
- if(self.team && self.rule == SPRITERULE_DEFAULT)
+ if(self.rule == SPRITERULE_SPECTATOR)
+ {
+ if(!warmup_stage && e.classname == "player")
+ return FALSE;
+ }
+ else if(self.team && self.rule == SPRITERULE_DEFAULT)
{
if(self.team != e.team)
return false;