+#ifndef ACCURACY_H
+#define ACCURACY_H
+
.float cvar_cl_accuracy_data_share;
+.float cvar_cl_accuracy_data_receive;
+
+.entity accuracy;
+.float accuracy_frags[WEP_MAXCOUNT];
+
+.float accuracy_hit[WEP_MAXCOUNT];
+.float accuracy_fired[WEP_MAXCOUNT];
+.float accuracy_cnt_hit[WEP_MAXCOUNT];
+.float accuracy_cnt_fired[WEP_MAXCOUNT];
+
// init/free
void accuracy_init(entity e);
// helper
float accuracy_isgooddamage(entity attacker, entity targ);
float accuracy_canbegooddamage(entity attacker);
+#endif