void accuracy_init(entity e);
void accuracy_free(entity e);
+void accuracy_reset(entity e);
+
// force a resend of a player's accuracy stats
void accuracy_resend(entity e);
// update accuracy stats
void accuracy_add(entity e, Weapon w, float fired, float hit);
+void roundaccuracy_clear(entity this);
// helper
bool accuracy_isgooddamage(entity attacker, entity targ);