-.float cvar_cl_accuracy_data_share;
+#pragma once
+
+.bool cvar_cl_accuracy_data_share;
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+.bool cvar_cl_accuracy_data_receive;
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
+
+.entity accuracy;
+.float accuracy_frags[Weapons_MAX];
+
+.float accuracy_hit[Weapons_MAX];
+.float accuracy_fired[Weapons_MAX];
+.float accuracy_cnt_hit[Weapons_MAX];
+.float accuracy_cnt_fired[Weapons_MAX];
+
// init/free
void accuracy_init(entity e);
void accuracy_add(entity e, float w, float fired, float hit);
// helper
-float accuracy_isgooddamage(entity attacker, entity targ);
-float accuracy_canbegooddamage(entity attacker);
+bool accuracy_isgooddamage(entity attacker, entity targ);
+bool accuracy_canbegooddamage(entity attacker);