]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/accuracy.qh
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / accuracy.qh
index ed4cec1f40c054383c42079d46aad737558a530b..35b0174ec7dae3ab1a0a926b66c2116fbb20ca3e 100644 (file)
@@ -1,51 +1,17 @@
-#ifndef ACCURACY_H
-#define ACCURACY_H
+#pragma once
 
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../../common/util-pre.qh"
-    #include "../sys-pre.qh"
-    #include "../../dpdefs/progsdefs.qc"
-    #include "../../dpdefs/dpextensions.qc"
-    #include "../sys-post.qh"
-    #include "../../warpzonelib/anglestransform.qh"
-    #include "../../warpzonelib/mathlib.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../warpzonelib/util_server.qh"
-    #include "../../warpzonelib/server.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/stats.qh"
-    #include "../../common/teams.qh"
-    #include "../../common/util.qh"
-    #include "../../common/nades.qh"
-    #include "../../common/buffs.qh"
-    #include "../../common/test.qh"
-    #include "../../common/counting.qh"
-    #include "../../common/urllib.qh"
-    #include "../../common/command/markup.qh"
-    #include "../../common/command/rpn.qh"
-    #include "../../common/command/generic.qh"
-    #include "../../common/command/shared_defs.qh"
-    #include "../../common/net_notice.qh"
-    #include "../../common/animdecide.qh"
-    #include "../../common/monsters/monsters.qh"
-    #include "../../common/monsters/sv_monsters.qh"
-    #include "../../common/monsters/spawn.qh"
-    #include "../../common/weapons/config.qh"
-    #include "../../common/weapons/weapons.qh"
-#endif
-
-.float cvar_cl_accuracy_data_share;
-.float cvar_cl_accuracy_data_receive;
+.bool cvar_cl_accuracy_data_share;
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+.bool cvar_cl_accuracy_data_receive;
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
 
 .entity accuracy;
-.float accuracy_frags[WEP_MAXCOUNT];
+.float accuracy_frags[Weapons_MAX];
 
-.float accuracy_hit[WEP_MAXCOUNT];
-.float accuracy_fired[WEP_MAXCOUNT];
-.float accuracy_cnt_hit[WEP_MAXCOUNT];
-.float accuracy_cnt_fired[WEP_MAXCOUNT];
+.float accuracy_hit[Weapons_MAX];
+.float accuracy_fired[Weapons_MAX];
+.float accuracy_cnt_hit[Weapons_MAX];
+.float accuracy_cnt_fired[Weapons_MAX];
 
 
 // init/free
@@ -59,6 +25,5 @@ void accuracy_resend(entity e);
 void accuracy_add(entity e, float w, float fired, float hit);
 
 // helper
-float accuracy_isgooddamage(entity attacker, entity targ);
-float accuracy_canbegooddamage(entity attacker);
-#endif
\ No newline at end of file
+bool accuracy_isgooddamage(entity attacker, entity targ);
+bool accuracy_canbegooddamage(entity attacker);