#pragma once
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
.bool cvar_cl_accuracy_data_share;
REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
.bool cvar_cl_accuracy_data_receive;
void accuracy_resend(entity e);
// update accuracy stats
-void accuracy_add(entity e, float w, float fired, float hit);
+void accuracy_add(entity e, Weapon w, float fired, float hit);
// helper
bool accuracy_isgooddamage(entity attacker, entity targ);