-#ifndef ACCURACY_H
-#define ACCURACY_H
+#pragma once
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../common/util-pre.qh"
- #include "../sys-pre.qh"
- #include "../../dpdefs/progsdefs.qh"
- #include "../../dpdefs/dpextensions.qh"
- #include "../sys-post.qh"
- #include "../../warpzonelib/anglestransform.qh"
- #include "../../warpzonelib/mathlib.qh"
- #include "../../warpzonelib/common.qh"
- #include "../../warpzonelib/util_server.qh"
- #include "../../warpzonelib/server.qh"
- #include "../../common/constants.qh"
- #include "../../common/stats.qh"
- #include "../../common/teams.qh"
- #include "../../common/util.qh"
- #include "../../common/nades.qh"
- #include "../../common/buffs.qh"
- #include "../../common/test.qh"
- #include "../../common/counting.qh"
- #include "../../common/urllib.qh"
- #include "../../common/command/markup.qh"
- #include "../../common/command/rpn.qh"
- #include "../../common/command/generic.qh"
- #include "../../common/command/shared_defs.qh"
- #include "../../common/net_notice.qh"
- #include "../../common/animdecide.qh"
- #include "../../common/monsters/monsters.qh"
- #include "../../common/monsters/sv_monsters.qh"
- #include "../../common/monsters/spawn.qh"
- #include "../../common/weapons/config.qh"
- #include "../../common/weapons/weapons.qh"
-#endif
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
-.float cvar_cl_accuracy_data_share;
-.float cvar_cl_accuracy_data_receive;
+.bool cvar_cl_accuracy_data_share;
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+.bool cvar_cl_accuracy_data_receive;
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
.entity accuracy;
-.float accuracy_frags[WEP_MAXCOUNT];
+.float accuracy_frags[Weapons_MAX];
-.float accuracy_hit[WEP_MAXCOUNT];
-.float accuracy_fired[WEP_MAXCOUNT];
-.float accuracy_cnt_hit[WEP_MAXCOUNT];
-.float accuracy_cnt_fired[WEP_MAXCOUNT];
+.float accuracy_hit[Weapons_MAX];
+.float accuracy_fired[Weapons_MAX];
+.float accuracy_cnt_hit[Weapons_MAX];
+.float accuracy_cnt_fired[Weapons_MAX];
// init/free
void accuracy_resend(entity e);
// update accuracy stats
-void accuracy_add(entity e, float w, float fired, float hit);
+void accuracy_add(entity e, Weapon w, float fired, float hit);
// helper
-float accuracy_isgooddamage(entity attacker, entity targ);
-float accuracy_canbegooddamage(entity attacker);
-#endif
\ No newline at end of file
+bool accuracy_isgooddamage(entity attacker, entity targ);
+bool accuracy_canbegooddamage(entity attacker);