-#ifndef ACCURACY_H
-#define ACCURACY_H
+#pragma once
-.float cvar_cl_accuracy_data_share;
-.float cvar_cl_accuracy_data_receive;
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
+.bool cvar_cl_accuracy_data_share;
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+.bool cvar_cl_accuracy_data_receive;
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
.entity accuracy;
.float accuracy_frags[Weapons_MAX];
void accuracy_resend(entity e);
// update accuracy stats
-void accuracy_add(entity e, float w, float fired, float hit);
+void accuracy_add(entity e, Weapon w, float fired, float hit);
// helper
-float accuracy_isgooddamage(entity attacker, entity targ);
-float accuracy_canbegooddamage(entity attacker);
-#endif
+bool accuracy_isgooddamage(entity attacker, entity targ);
+bool accuracy_canbegooddamage(entity attacker);