float autocvar_sv_accuracy_data_share = 1;
-.bool cvar_cl_accuracy_data_share;
-REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
-.bool cvar_cl_accuracy_data_receive;
-REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
+REPLICATE_INIT(bool, cvar_cl_accuracy_data_share);
+REPLICATE_INIT(bool, cvar_cl_accuracy_data_receive);
.entity accuracy;
.float accuracy_frags[REGISTRY_MAX(Weapons)];
void accuracy_init(entity e);
void accuracy_free(entity e);
+void accuracy_reset(entity e);
+
// force a resend of a player's accuracy stats
void accuracy_resend(entity e);