]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/accuracy.qh
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / accuracy.qh
index 90dbb663ded8fd2645213eb80a9022143f8571ea..ed4cec1f40c054383c42079d46aad737558a530b 100644 (file)
@@ -1,4 +1,52 @@
+#ifndef ACCURACY_H
+#define ACCURACY_H
+
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+    #include "../../common/util-pre.qh"
+    #include "../sys-pre.qh"
+    #include "../../dpdefs/progsdefs.qc"
+    #include "../../dpdefs/dpextensions.qc"
+    #include "../sys-post.qh"
+    #include "../../warpzonelib/anglestransform.qh"
+    #include "../../warpzonelib/mathlib.qh"
+    #include "../../warpzonelib/common.qh"
+    #include "../../warpzonelib/util_server.qh"
+    #include "../../warpzonelib/server.qh"
+    #include "../../common/constants.qh"
+    #include "../../common/stats.qh"
+    #include "../../common/teams.qh"
+    #include "../../common/util.qh"
+    #include "../../common/nades.qh"
+    #include "../../common/buffs.qh"
+    #include "../../common/test.qh"
+    #include "../../common/counting.qh"
+    #include "../../common/urllib.qh"
+    #include "../../common/command/markup.qh"
+    #include "../../common/command/rpn.qh"
+    #include "../../common/command/generic.qh"
+    #include "../../common/command/shared_defs.qh"
+    #include "../../common/net_notice.qh"
+    #include "../../common/animdecide.qh"
+    #include "../../common/monsters/monsters.qh"
+    #include "../../common/monsters/sv_monsters.qh"
+    #include "../../common/monsters/spawn.qh"
+    #include "../../common/weapons/config.qh"
+    #include "../../common/weapons/weapons.qh"
+#endif
+
 .float cvar_cl_accuracy_data_share;
+.float cvar_cl_accuracy_data_receive;
+
+.entity accuracy;
+.float accuracy_frags[WEP_MAXCOUNT];
+
+.float accuracy_hit[WEP_MAXCOUNT];
+.float accuracy_fired[WEP_MAXCOUNT];
+.float accuracy_cnt_hit[WEP_MAXCOUNT];
+.float accuracy_cnt_fired[WEP_MAXCOUNT];
+
 
 // init/free
 void accuracy_init(entity e);
@@ -13,3 +61,4 @@ void accuracy_add(entity e, float w, float fired, float hit);
 // helper
 float accuracy_isgooddamage(entity attacker, entity targ);
 float accuracy_canbegooddamage(entity attacker);
+#endif
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