.float prevstrengthsoundattempt;
void W_PlayStrengthSound(entity player);
float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
-void W_PrepareExplosionByDamage(entity attacker, void() explode);
+void W_PrepareExplosionByDamage(entity this, entity attacker, void() explode);