-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qh"
- #include "../../common/constants.qh"
- #include "../../common/weapons/weapons.qh"
- #include "csqcprojectile.qh"
- #include "../t_items.qh"
- #include "../constants.qh"
- #include "../defs.qh"
- #include "../command/common.qh"
-#endif
+#include "csqcprojectile.qh"
+#include "../_all.qh"
+
+#include "../t_items.qh"
+
+#include "../command/common.qh"
+
+#include "../../common/constants.qh"
+#include "../../common/weapons/all.qh"
.float csqcprojectile_type;
-float CSQCProjectile_SendEntity(entity to, int sf)
+bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
{
float ft, fr;
if(sf & 2)
WriteByte(MSG_ENTITY, self.csqcprojectile_type); // TODO maybe put this into sf?
- return 1;
+ return true;
}
.vector csqcprojectile_oldorigin;