-#ifndef HITPLOT_H
-#define HITPLOT_H
+#pragma once
.float hitplotfh;
-void W_HitPlotAnalysis(entity player, vector screenforward, vector screenright, vector screenup);
+void W_HitPlotAnalysis(entity player, .entity weaponentity, vector screenforward, vector screenright, vector screenup);
void W_HitPlotOpen(entity player);
void W_HitPlotClose(entity player);
-#endif