void W_SwitchWeapon_Force(Player this, Weapon wep, .entity weaponentity)
{
- TC(Weapon, wep);
+ TC(Weapon, wep);
this.(weaponentity).cnt = this.(weaponentity).m_switchweapon.m_id;
this.(weaponentity).m_switchweapon = wep;
this.(weaponentity).selectweapon = wep.m_id;