else
{
setself(cl);
- f = WEP_ACTION(wpn, WR_CHECKAMMO1);
- f = f + WEP_ACTION(wpn, WR_CHECKAMMO2);
+ f = _WEP_ACTION(wpn, WR_CHECKAMMO1);
+ f = f + _WEP_ACTION(wpn, WR_CHECKAMMO2);
// always allow selecting the Mine Layer if we placed mines, so that we can detonate them
entity mine;
else
self.selectweapon = imp; // update selectweapon ANYWAY
}
- else if(!forbidWeaponUse(self)) { WEP_ACTION(self.weapon, WR_RELOAD); }
+ else if(!forbidWeaponUse(self)) { _WEP_ACTION(self.weapon, WR_RELOAD); }
}
void W_CycleWeapon(string weaponorder, float dir)