]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/selection.qh
Merge branch 'master' into terencehill/menu_optimization
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / selection.qh
index f36d6d487bdf5f9c6175817711c3a093ad11ef0c..18e3f5a1c99cb1d62dd03f0656930b36d88ee84e 100644 (file)
@@ -1,61 +1,22 @@
 #ifndef SELECTION_H
 #define SELECTION_H
 
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../../common/util-pre.qh"
-    #include "../sys-pre.qh"
-    #include "../../dpdefs/progsdefs.qc"
-    #include "../../dpdefs/dpextensions.qc"
-    #include "../sys-post.qh"
-    #include "../../warpzonelib/anglestransform.qh"
-    #include "../../warpzonelib/mathlib.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../warpzonelib/util_server.qh"
-    #include "../../warpzonelib/server.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/stats.qh"
-    #include "../../common/teams.qh"
-    #include "../../common/util.qh"
-    #include "../../common/nades.qh"
-    #include "../../common/buffs.qh"
-    #include "../../common/test.qh"
-    #include "../../common/counting.qh"
-    #include "../../common/urllib.qh"
-    #include "../../common/command/markup.qh"
-    #include "../../common/command/rpn.qh"
-    #include "../../common/command/generic.qh"
-    #include "../../common/command/shared_defs.qh"
-    #include "../../common/net_notice.qh"
-    #include "../../common/animdecide.qh"
-    #include "../../common/monsters/monsters.qh"
-    #include "../../common/monsters/sv_monsters.qh"
-    #include "../../common/monsters/spawn.qh"
-    #include "../../common/weapons/config.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "accuracy.qh"
-    #include "common.qh"
-    #include "csqcprojectile.qh"
-    #include "hitplot.qh"
-#endif
-
 // switch between weapons
 void Send_WeaponComplain(entity e, float wpn, float type);
 
 .float hasweapon_complain_spam;
-float client_hasweapon(entity cl, float wpn, float andammo, float complain);
+bool client_hasweapon(entity cl, Weapon wpn, float andammo, bool complain);
 
-.float weaponcomplainindex;
+.int weaponcomplainindex;
 float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, float complain, float skipmissing);
 
-#define w_getbestweapon(ent) W_GetCycleWeapon(ent, ent.cvar_cl_weaponpriority, 0, -1, false, true)
+#define w_getbestweapon(ent) Weapons_from(W_GetCycleWeapon(ent, ent.cvar_cl_weaponpriority, 0, -1, false, true))
 
-void W_SwitchWeapon_Force(entity e, float w);
+void W_SwitchWeapon_Force(entity e, Weapon w);
 
 // perform weapon to attack (weaponstate and attack_finished check is here)
 void W_SwitchToOtherWeapon(entity pl);
-void W_SwitchWeapon(float imp);
+void W_SwitchWeapon(Weapon imp);
 
 void W_CycleWeapon(string weaponorder, float dir);
 
@@ -68,5 +29,5 @@ void W_NextWeapon(float list);
 void W_PreviousWeapon(float list);
 
 // previously used if exists and has ammo, (second) best otherwise
-void W_LastWeapon(void);
-#endif
\ No newline at end of file
+void W_LastWeapon();
+#endif