]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
index e4d8dd388c154c4c0fa02d0b65b7bae832bc472a..204b5a7633669ffeac43adcf5c6da6013939d703 100644 (file)
@@ -2,10 +2,13 @@
 
 #include "weaponsystem.qh"
 #include "../resources.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
 #include <common/t_items.qh>
+#include <server/items.qh>
 #include <common/weapons/_all.qh>
 
+.bool m_isreplaced; ///< Holds whether the weapon has been replaced.
+
 string W_Apply_Weaponreplace(string in)
 {
        string out = "";
@@ -26,7 +29,9 @@ string W_Apply_Weaponreplace(string in)
 void weapon_defaultspawnfunc(entity this, Weapon e)
 {
        Weapon wpn = e;
-       if (this.classname != "droppedweapon" && this.classname != "replacedweapon")
+       e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
+       this.classname = wpn.m_canonical_spawnfunc;
+       if (!Item_IsLoot(this) && !this.m_isreplaced)
        {
                if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                {
@@ -56,7 +61,7 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                                        {
                                                entity replacement = spawn();
                                                copyentity(this, replacement);
-                                               replacement.classname = "replacedweapon";
+                                               replacement.m_isreplaced = true;
                                                weapon_defaultspawnfunc(replacement, it);
                                                break;
                                        }
@@ -83,6 +88,13 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                }
        }
 
+       if (!Item_IsDefinitionAllowed(wpn.m_pickup))
+       {
+               delete(this);
+               startitem_failed = true;
+               return;
+       }
+
        if (!this.respawntime)
        {
                if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON)
@@ -102,7 +114,7 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                        this.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        // if we don't already have ammo, give us some ammo
-       if (!GetResourceAmount(this, wpn.ammo_type))
+       if ((wpn.ammo_type != RESOURCE_NONE) && !GetResourceAmount(this, wpn.ammo_type))
        {
                switch (wpn.ammo_type)
                {