]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/throwing.qc
Apply player glow color instead of weapon charge color to dropped vortex and oknex
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / throwing.qc
index 719b5993590891173a572c25584398b7882de4f5..01c6ac0d200634347c27d88ba2631322b8fb7c66 100644 (file)
@@ -49,7 +49,7 @@ float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector
        wep.owner = wep.enemy = own;
        wep.flags |= FL_TOSSED;
        wep.colormap = own.colormap;
-       wep.glowmod = weaponentity_glowmod(info, own, own.clientcolors, own.(weaponentity));
+       // wep.glowmod will be set in weapon_defaultspawnfunc
        navigation_dynamicgoal_init(wep, false);
 
        W_DropEvent(wr_drop,own,wpn,wep,weaponentity);