wep.owner = wep.enemy = own;
wep.flags |= FL_TOSSED;
wep.colormap = own.colormap;
- wep.glowmod = weaponentity_glowmod(info, own, own.clientcolors, own.(weaponentity));
+ // wep.glowmod will be set in weapon_defaultspawnfunc
navigation_dynamicgoal_init(wep, false);
W_DropEvent(wr_drop,own,wpn,wep,weaponentity);