wep.owner = wep.enemy = own;
wep.flags |= FL_TOSSED;
wep.colormap = own.colormap;
+
+ W_DropEvent(WR_DROP,own,wpn,wep);
if(WepSet_FromWeapon(wpn) & WEPSET_SUPERWEAPONS)
{
case ammo_nails: s = sprintf("%s and %d nails", s, thisammo); break;
case ammo_rockets: s = sprintf("%s and %d rockets", s, thisammo); break;
case ammo_cells: s = sprintf("%s and %d cells", s, thisammo); break;
+ case ammo_plasma: s = sprintf("%s and %d plasma", s, thisammo); break;
case ammo_fuel: s = sprintf("%s and %d fuel", s, thisammo); break;
}