#pragma once
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
.float savenextthink;
void thrown_wep_think(entity this);
// toss current weapon
void W_ThrowWeapon(entity this, .entity weaponentity, vector velo, vector delta, float doreduce);
-void SpawnThrownWeapon(entity this, vector org, float w, .entity weaponentity);
+void SpawnThrownWeapon(entity this, vector org, Weapon wep, .entity weaponentity);