W_HitPlotAnalysis(ent, v_forward, v_right, v_up);
- int slot = 0; // TODO: unhardcode
- if(ent.weaponentity[slot].movedir.x > 0)
- vecs = ent.weaponentity[slot].movedir;
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+ vector md = ent.(weaponentity).movedir;
+ if(md.x > 0)
+ vecs = md;
else
vecs = '0 0 0';