+#include "weaponstats.qh"
+#include "../_all.qh"
+
+#include "../g_world.qh"
+
+#include "../../common/weapons/all.qh"
+
void WeaponStats_Init()
{
weaponstats_buffer = ((autocvar_sv_weaponstats_file != "") ? buf_create() : -1);
// we can write
prefix = strcat(autocvar_hostname, "\t", GetGametype(), "_", GetMapname(), "\t");
url_fputs(fh, "#begin statsfile\n");
- url_fputs(fh, strcat("#date ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
+ url_fputs(fh, strcat("#date ", strftime(true, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
#ifdef WATERMARK
url_fputs(fh, strcat("#version ", WATERMARK, "\n"));
#endif
- url_fputs(fh, strcat("#config ", ftos(crc16(FALSE, cvar_purechanges)), "\n"));
+ url_fputs(fh, strcat("#config ", ftos(crc16(false, cvar_purechanges)), "\n"));
url_fputs(fh, strcat("#cvar_purechanges ", ftos(cvar_purechanges_count), "\n"));
n = tokenizebyseparator(cvar_purechanges, "\n");
for(i = 0; i < n; ++i)
{
//vector is: kills hits damage
url_fputs(fh, sprintf("%s%d %d\t%d %d\t", prefix, i, ibot, j, jbot));
- url_fputs(fh, sprintf("%d %d %g\n", v_x, v_y, v_z));
+ url_fputs(fh, sprintf("%d %d %g\n", v.x, v.y, v.z));
}
}
url_fputs(fh, "#end\n\n");
case URL_READY_CANREAD:
// url_fclose is processing, we got a response for writing the data
// this must come from HTTP
- print("Got response from weapon stats server:\n");
+ LOG_INFO("Got response from weapon stats server:\n");
while((s = url_fgets(fh)))
- print(" ", s, "\n");
- print("End of response.\n");
+ LOG_INFO(" ", s, "\n");
+ LOG_INFO("End of response.\n");
url_fclose(fh);
break;
case URL_READY_CLOSED:
// url_fclose has finished
- print("Weapon stats written\n");
+ LOG_INFO("Weapon stats written\n");
buf_del(weaponstats_buffer);
weaponstats_buffer = -1;
break;
case URL_READY_ERROR:
default:
- print("Weapon stats writing failed: ", ftos(status), "\n");
+ LOG_INFO("Weapon stats writing failed: ", ftos(status), "\n");
buf_del(weaponstats_buffer);
weaponstats_buffer = -1;
break;