else if (this.owner.alpha != 0) this.alpha = this.owner.alpha;
else this.alpha = 1;
- this.glowmod = this.owner.weaponentity_glowmod;
+ this.glowmod = weaponentity_glowmod(PS(this.owner).m_weapon, this.owner.clientcolors);
this.colormap = this.owner.colormap;
CSQCMODEL_AUTOUPDATE(this);