void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use);
-void W_DropEvent(.void(Weapon) event, entity player, float weapon_type, entity weapon_item);
+void W_DropEvent(.void(Weapon, entity actor) event, entity player, float weapon_type, entity weapon_item);
void W_Reload(entity actor, float sent_ammo_min, Sound sent_sound);