vector CL_Weapon_GetShotOrg(float wpn);
-float forbidWeaponUse();
+float forbidWeaponUse(entity player);
void W_AttachToShotorg(entity flash, vector offset);
float W_WeaponRateFactor();
+float W_WeaponSpeedFactor();
+
float weapon_prepareattack(float secondary, float attacktime);
float weapon_prepareattack_check(float secondary, float attacktime);