#include "world.qh"
+#include <common/checkextension.qh>
#include <common/constants.qh>
#include <common/deathtypes/all.qh>
#include <common/gamemodes/_mod.qh>
bool world_already_spawned;
spawnfunc(worldspawn)
{
+ CheckEngineExtensions();
+
cvar_set("_endmatch", "0");
server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));